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The Research for Smartphone Applications

The Research for Smartphone Applications

The Research for Smartphone Applications / The Research for Smartphone Applications ¨ç Essential for our life ¨è The number of users has increased ¨é Popularity of smartphone Reasons for ¡¦
±âŸ   16page   1,500 ¿ø
Critical point & applications

Critical point & applications

Critical point & applications / Phase equilibria Group Presentation Critical point & applications Explain the critical point and also the reason why critical points vary from ¡¦
±âŸ   16page   1,500 ¿ø
Liquid Metal

Liquid Metal

Liquid Metal / Liquid Metal 1 1. Principle 2. Pros & Cons 3. Fabrications 4. Applications 5. Challenges ¸ñÂ÷ 2 Liquid Metal(LM)Àº »óÇ°¸í ºñÁ¤Áú ÇÕ±Ý(amorphous alloy) Strip(¶ì°­)°ú Bulk(¡¦
±âŸ   29page   2,000 ¿ø
Ubiquitous Computing

Ubiquitous Computing

Ubiquitous Computing / [ ] Ubiquitous Computing [ ] Index The concept of ubiquitous computing Contextual and Social User Experience Internet of things In-memory computing The concept ¡¦
±âŸ   55page   3,000 ¿ø
ÁÖ¿ä±¹°¡ÀÇ Æ¯ÇãÁ¦µµ ºñ±³¿¬±¸ -  ÀϺ», ¹Ì±¹, EPO,Áß±¹À» Áß½ÉÀ¸·Î

ÁÖ¿ä±¹°¡ÀÇ Æ¯ÇãÁ¦µµ ºñ±³¿¬±¸ - ÀϺ», ¹Ì±¹, EPO,Áß±¹À» Áß½ÉÀ¸·Î

ÁÖ¿ä±¹°¡ÀÇ Æ¯ÇãÁ¦µµ ºñ±³¿¬±¸ - ÀϺ», ¹Ì±¹, EPO,Áß±¹À» Áß½ÉÀ¸·Î / ÁÖ¿ä±¹°¡ÀÇ Æ¯ÇãÁ¦µµ ºñ±³¿¬±¸ - ÀϺ», ¹Ì±¹, EPO,Áß±¹À» Áß½ÉÀ¸·Î- ÙÍ ó­ ð¯1íñ ßí Öå 1 ð¯1ï½ æÚϼÙÍîÜ 1 ð¯2ï½ æÚϼÀÇ ÛôêÌ ¹× Û°Ûö 5 ð¯2íñ ìíÜâÀÇ ÷åúÉð¤Óø 6 ð¯1ï½ ìíÜâ÷åúÉð¤ÓøÀÇ æÍúÔ 6 ¥°. ÷åúÉð¤ÓøÀÇ Ü¨ôÃΦïï 6 ¥±. úÞú¼÷åúÉÛö ñ«é© ËÇïáÒ®é» 9 ð¯2ï½ ìíÜâ÷åúÉÛö¿¡¼­ÀÇ ÷åúÉé©Ëì17 ¥°. ߧåö¡¦
±âŸ   144page   6,000 ¿ø
Business Intelligence Big data & advanced analytics

Business Intelligence Big data & advanced analytics

Business Intelligence Big data & advanced analytics / Business Intelligence Big data & advanced analytics Contents 1) What are strategic technologies 2) Why are the technologies importa¡¦
±âŸ   29page   2,000 ¿ø
Xperia PLAY,¿¢½ºÆ丮¾ÆÇ÷¹ÀÌ,Ç÷¹À̽ºÅ×À̼ǽºÀ§Æ®

Xperia PLAY,¿¢½ºÆ丮¾ÆÇ÷¹ÀÌ,Ç÷¹À̽ºÅ×À̼ǽºÀ§Æ®

Xperia PLAY,¿¢½ºÆ丮¾ÆÇ÷¹ÀÌ,Ç÷¹À̽ºÅ×À̼ǽºÀ§Æ® / Xperia PLAY Contents Product information Contents distribution of Xperia PLAY Ethical Issues Product Competitive Advantage Success in ko¡¦
±âŸ   16page   1,500 ¿ø
ºñÁ¤Áú ÇÕ±Ý

ºñÁ¤Áú ÇÕ±Ý

ºñÁ¤Áú ÇÕ±Ý / ºñÁ¤Áú ÇÕ±Ý Â÷·Ê 1. ºñÁ¤Áú ÇÕ±Ý À̶õ 2. ÀÌ·ÐÀû ¹è°æ 3. ºñÁ¤Áú ÇÕ±ÝÀÇ ÇöȲ 5. ºñÁ¤Áú ÇÕ±ÝÀÇ ´ÜÁ¡ 6. ÀÌ¿ë ºÐ¾ß 4. ºñÁ¤Áú ÇÕ±ÝÀÇ ÀåÁ¡ 1. ºñÁ¤Áú ÇÕ±ÝÀ̶õ Liquid °áÁ¤ ºñÁ¤Áú coolin¡¦
±âŸ   10page   1,000 ¿ø
À¥¼­ºñ½º

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±âŸ   36page   1,000 ¿ø
Uses of Smartphone(Based on U & G - Uses and dependency model)

Uses of Smartphone(Based on U & G - Uses and dependency model)

Uses of Smartphone(Based on U & G - Uses and dependency model) / Smartphone Based on U & G - Uses and dependency model Uses of Situatation Play Popularization of smartphone At least one ¡¦
±âŸ   14page   1,500 ¿ø




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