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Xperia PLAY
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Contents
Product information
Contents distribution of Xperia PLAY
Ethical Issues
Product
Competitive Advantage
Success in korea
Marketing
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Product information
Optimized for the video game users
Xperia PLAY
Controller(game-pad)
Large battery
The first Play Station Suite product
Android 2.3
Product
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Product information
Product
http://www.youtube.com/resultssearch_query=xperia
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Contents distribution of Xperia PLAY
Product
First playstation certified device
Many available application
Reduce development cost
Partnered with key publishers
2009. 3
2,300 applications
2xxx. 5
200,000 applications
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Ethical Issues
Product
Recommend avoid wifi
Keep the latest ver¡¦(»ý·«)
|
OS
Others
88.5%
[Market Share of Operating Systems in Korea]
vs
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Marketing
The number of Sony smart phone(Xperia) users
Not users
96%
Users
4%
(n=50, KNU students)
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Marketing
Through Competitor`s Marketing.
Gallaxy S
Segmentation consumer group
Provide attractive strategy for each part of consumer
Gallaxy S2
Advertizement famous single ¡®IU¡¯
Suitable strategy
for segmental consumer group
Apple
Emphasizing product function, design
Advertise provide sony¡¯s strength
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Marketing
Through main demand analysis.
Smart phone buyers
study and develop smart phone¡¯s design
inform their differentiated function
Design
Function
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Marketing
Specific marketing strategies
Less money & effort
Get publicity
Non-uesr can be new customer
Using SNS
Using power bloggers
Power blogger¡¯s influence is very big
[Step]
Sony give their smart phone
to power blogger
power blogger use that phone f