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  • Designing of an Educational Digital Game for Children of Korean Descent   (1 ÆäÀÌÁö)
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  • Designing of an Educational Digital Game for Children of Korean Descent   (1 ÆäÀÌÁö)
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Designing of an Educational Digital Game for Children of Korean Descent

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ÆÄÀÏ : Designing of an Educational Digital Game for Child~.docx   [Size : 87 Kbyte ]
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The current paper proposes an educational media product, specifically an educational (Korean language-learning) touchscreen digital game package that requires a single touch only, rather than joystick
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1. Product Overview

2. The Intended Audience

3. The Learning Goals

4. Media Type: Touchscreen Digital Games

5. Supporting Educational Approach

6. The Format

7. The Characters

8. The Setting

9. An Outline

10. The Venue

11. The Research

12. The Producers

13. References

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All games would be designed to be interactive, so kids can do more than simply watching television. The intended audience would be three to six-year-old children whose parents (or at least one of their parents) are of Korean descent residing in the United States. It assumes that some of the target audience (e.g. children of Korean-Korean couples) may be exposed to the Korean language from birth, while most of the remaining other children (e.g. children of interracial or interethnic couples, including Korean-White, Korean-Chinese couples, etc.) may have limited exposure to Korean, because English may be the primary language used in the home domain. With these assumptions in mind, the proposed media product aims to achieve two learning goals: 1) to enable the target audience to learn and maintain the Korean language through a bilingual learning setting; and 2) to enable them to experience cultural diversity and have positive attitudes toward cross-racial (or cross-ethnic) friendships.
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Regist : 2021-06-02
Update : 2021-06-05
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Educational   Digital   Game   Children   Interethnic   Designing   an   ean   Descent  


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